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Scourge of war waterloo oob editing
Scourge of war waterloo oob editing






scourge of war waterloo oob editing

Then a timed change in stance or an event-driven one (say as other friendly units come into combat or objectives are taken) or both can control when they get released by the AI.Īs the KS guys have said before, the Army and Corps level AI is basically brain dead, so you need to script at the division / brigade level. Hold at all costs (as a player you can do the same thing avoiding the need to TC them).

scourge of war waterloo oob editing

Initially it was because I was constantly forgetting to un-TC units but since moving exclusively to using the KS Mod, I prefer it and I've removed it from my keyboard.csv file (I use hotkeys a lot).įor the AI, this can be scripted by giving them an initial "stay" stance i.e. For player-controlled Napoleon, this can be circumvented by merely TCing the respective units but I'm curious to know whether this can be coded to work with the AI as well such that the Guard wouldn't merely be under some corps (for some OOBs in the mod, they're their own corps level unit which I guess is fine as it is) that would be stuck in a particular area of the battlefield but would be used wherever support is needed in a more flexible and historical way by being commanded by Napoleon directlyĪs as player against the AI at the corps or army level, I don't like using TC. By the way, as far as I know which is very little, the Guard -especially the Old Guard- was in direct command under Napoleon such that they would only be committed into battle under an explicit order by the Emperor himself.








Scourge of war waterloo oob editing